tag:blogger.com,1999:blog-7858655869764574297.post1185792151914268674..comments2008-02-19T10:54:34.263-08:00Comments on Blogging Without a Wire: The Evaluator / Game Indstry JobsYehuda Berlingerhttp://www.blogger.com/profile/16038826060312027387noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-7858655869764574297.post-16095151283060584752007-09-26T12:17:00.000-07:002007-09-26T12:17:00.000-07:00I definitely don't think this short sightedness is...I definitely don't think this short sightedness is new. The dream of selling your great idea for big money has been around for at least as long as investors...<BR/><BR/>I remember the first company I worked for having this battle constantly. They had a great idea (a level of connective addver-gaming still not fully realized even today), and they had many of the tools to put together a prototype and run the beginning of the project, but the 'dreamers' wanted to build the foundation only as much as was needed to sell it to investment capitol. The doers and realists wanted to make the product with what they had, run it even if it were small, and if someone wanted to buy it if/when it got successful all the better.<BR/><BR/>I don't even think this is an issue of leadership refusing criticism. In 4Play's case, the group was very willing to refine the ideas over time with consumer and industry feed back. The issue was patience (the lack of it), and the willingness to make the thing, for the thing itself, and not just for the dream of dollars and cents.Gavin Schmitthttps://www.blogger.com/profile/08490611166440023913noreply@blogger.com